Rommel can be played with miniature figures and terrain -OR- with “unit cards” on any flat surface. You may in fact use both in the same game, since the cards can act as labels and play-aids for your bases of miniatures.
The basic game introduces players to the operational decisions of a second world war general. Two players can complete a game in 2-3 hours. The full advanced game features:
- Large battles and multi-player games.
- A complete army and battlefield creation system for fictional scenarios, including thirteen army lists for six major powers.
- Guidelines for players who want to create their own historical scenarios from famous battles.
- Detailed rules for things like amphibious and airborne operations, cavalry, minefields, pioneer and special assault units, and much more.
Fact and Fiction
Use Rommel to recreate your favorite historical battles, or use its army-building system to create fictional armies from six major nationalities during all periods of the war. The “Open Architecture” system allows you to modify the game’s points and units to create any other nationalities and armies, or interesting What-Ifs. (For example, what if Fascist Spain had joined the war in 1941? What if the Americans had entered before Pearl Harbor?)
A unique scenario creation system allows players to “bid” for the resources with which to create their armies and then automatically adjusts scenario conditions and choices accordingly. There is no scripted “attacker and defender.” Instead, a player who chose to fight at a disadvantage in points has many advantages in the creation of the scenario.
Rommel is a Full-Color 144 page B5-sized hardback book.
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For More Information
Click here to listen to Sam’s recent podcasts introducing the game and explaining its rules and mechanism.
Free Rommel samples are available on the Honour Downloads page.