NIMITZ IS UNDER WAY!
I've always thought it was hard to find a good naval game. They either bogged down under a lot of technical information and repetitive processes, or they were abstracted and/or fantastical. I wanted to rethink nearly everything about the way we represent movement, the chances of hitting the enemy with weapons, and how to represent damage. Above all, I wanted a game that could play a surface action in real time: 1-2 hours. And I wanted it to fit seamlessly into a larger-scale campaign setting, in which you'd have to consider airpower, submarines, merchant shipping, and the all-important mystery of finding the enemy in a vast, empty sea.
I've finally got that game. And now you can have it,too.
Listen to Sam's new podcast on NIMITZ.
Check out some sample chapters and the other free goodies.
All Ahead Full! Buy NIMITZ now.